JAMuary: Parsnips belong in hell

Final hours

So I’ve successfully managed to get my zombies to follow the player around and react logically to their environment. Currently I’m working on the landscape and vehicle spawning which is kind of the whole game so fingers crossed I get in working by the deadline tomorrow.

Devil Car
Still haven’t done an actual proper tutorial but there are some great resources Github to get you started

Probably could’ve done without spending 2hours on Magicavoxel yesterday but couldn’t help but add more content 🙂 Continue reading “JAMuary: Parsnips belong in hell”

JAMuary: Tough Week but not all bad

Tough Week

Well this week was tough and am a bit behind in my Jamuary game jam now but nothing I can’t pull around. Work is busy at the moment but have resolved to bring my laptop in everyday and will see if that helps. Also there will be less overtime.

More Magicavoxel

Designed some traffic obstacles for my Jamuary game, this being a cart pulled by a Hellhound

Have been getting more comfortable with Magicavoxel, i know Continue reading “JAMuary: Tough Week but not all bad”