5 tips for indie game success, from indie game developers

Posted by Sarah Thomson, BD Partnerships Lead, Indies, Google Play
Mobile gaming is a fun place to be right now. It’s a landscape seeing tremendous
success year after year with great potential for additional growth and
innovation. It’s also a space where developers can express themselves with
creative game styles, mechanics, design and more. This is what the indie
community does best.Here are 5 tips for indies by indies Continue reading “5 tips for indie game success, from indie game developers”

Ebraxia is now on Windows 10

Ebraxia in Store New and Rising
King Games and Hut41 side by side, I’d settle for just 1% of their earnings 😉


Ebraxia is on Windows 10

Ebraxia is now on Windows 10 thanks to everyone who played the game on Itch  and left feedback. I might release on the Mac Appstore if all goes well but have some really exciting projects in the pipeline.

I’ll be making my first steps into 3D games particularly around game cinematics, exciting stuff can’t wait.

So follow me on this blog, facebook or twitter to keep up with all the news.

LinkedIn Uses Android Studio

Posted by Christopher Katsaros, Developer Marketing, Android

LinkedIn is the world’s largest social network
for professionals. LinkedIn has 10
apps on Google Play
, including the flagship LinkedIn
, which provides all of the same features users find on the web, so users
can do things like browse and send messages to their professional network with
an improved user experience.For LinkedIn, and other teams with a large number of developers adding code to a
project, making sure that everyone pays attention to areas that affect
performance is vital for the quality of their app. That’s why the the LinkedIn
mobile team uses Android Studio to
build high quality Android apps. Continue reading “LinkedIn Uses Android Studio”

Ebraxia now on Itch

Ebraxia, it’s a game

Despite the title of this post it is not about a new cream for dry skin. Ebraxia is my new game now available on Itch.io.

One of my favorite games for a time was Super Breakout. So when deciding to make my first game I wanted to make my own version of this classic. Bricks are stationary, unbreakable, move along the X-axis, and Y-Axis. Those bricks that move along the Y-Axis need to be destroyed before they leave the screen otherwise you lose all remaining lives. Continue reading “Ebraxia now on Itch”

GitHub Enterprise 2.7 is now available with enhanced security and more powerful APIs

A new release of GitHub Enterprise is now available with improvements for developers and administrators alike. With GitHub Enterprise 2.7, we’re introducing GPG signature verification — a new way for teams to protect their projects and definitively know who authored a commit. The release also includes several API previews to help you create integrations that enforce customized policies and fit your workflows.

Continue reading “GitHub Enterprise 2.7 is now available with enhanced security and more powerful APIs”

Visual Studio Tools for Unity 2.3



Finally Visual Studio Tools for Unity 2.3 is available…..yay!!! Last week Microsoft announced VSTU 2.3, long overdue in some peoples eyes (yes mine included).

Why upgrade VSTU 2.3

I have a certain odd relationship with technology, I’m both excited and scared of updates. But then again I’m not alone in that feeling but there are several good reasons to update to VSTU 2.3.

  • VSTU no longer conflicts with the Xamarin tools, preventing you from debug your Unity game.
  • You can now use the text, XML, HTML and JSON string visualizers when debugging.
  • Support for function breakpoints in Visual Studio 2015 is now included.
  • All of Unity’s MonoBehaviours are now available from our wizards.
  • Multiple issues in the expression evaluation of the debugger have been resolved.

For upgrade instructions go to The Visual Studio Blog.