Despite the title of this post it is not about a new cream for dry skin. Ebraxia is my new game now available on Itch.io.
One of my favorite games for a time was Super Breakout. So when deciding to make my first game I wanted to make my own version of this classic. Bricks are stationary, unbreakable, move along the X-axis, and Y-Axis. Those bricks that move along the Y-Axis need to be destroyed before they leave the screen otherwise you lose all remaining lives. Continue reading “Ebraxia now on Itch”
Earlier this week Google were successful in their application to the Unicode Emoji Subcommittee to add 11 new professional emoji, in both male and female options and with all the skin tones. That’s well over 100 new emoji to choose from. Most people will say “fair play” Google, but we need to follow the lead of Google and indeed Apply when designing sites, apps and games. Diversity for everyone. Continue reading “Diversity for everyone”
When starting out game development one of the first questions that will come to mind is what tools do I use. I tried a few Construct 2, GameSalad and Corona. The first 2 are WYSIWYG editors. You can get a workable game up and running in an hour or two. This is very gratifying and both GameSalad and Construct 2 are fine tools. However it became frustrating when a relatively simple problem for code to fix might mean a more complex workaround in the editor. That in turn stunted my creativity a bit. Continue reading “Unity or Unreal”