JAMuary: Parsnips belong in hell

Final hours

So I’ve successfully managed to get my zombies to follow the player around and react logically to their environment. Currently I’m working on the landscape and vehicle spawning which is kind of the whole game so fingers crossed I get in working by the deadline tomorrow.

Devil Car
Still haven’t done an actual proper tutorial but there are some great resources Github to get you started

Probably could’ve done without spending 2hours on Magicavoxel yesterday but couldn’t help but add more content 🙂 Continue reading “JAMuary: Parsnips belong in hell”

JAMuary: Tough Week but not all bad

Tough Week

Well this week was tough and am a bit behind in my Jamuary game jam now but nothing I can’t pull around. Work is busy at the moment but have resolved to bring my laptop in everyday and will see if that helps. Also there will be less overtime.

More Magicavoxel

Designed some traffic obstacles for my Jamuary game, this being a cart pulled by a Hellhound

Have been getting more comfortable with Magicavoxel, i know Continue reading “JAMuary: Tough Week but not all bad”

5 tips for indie game success, from indie game developers

Posted by Sarah Thomson, BD Partnerships Lead, Indies, Google Play
Games
Mobile gaming is a fun place to be right now. It’s a landscape seeing tremendous
success year after year with great potential for additional growth and
innovation. It’s also a space where developers can express themselves with
creative game styles, mechanics, design and more. This is what the indie
community does best.Here are 5 tips for indies by indies Continue reading “5 tips for indie game success, from indie game developers”

Ebraxia is now on Windows 10

Ebraxia in Store New and Rising
King Games and Hut41 side by side, I’d settle for just 1% of their earnings 😉

 

Ebraxia is on Windows 10

Ebraxia is now on Windows 10 thanks to everyone who played the game on Itch  and left feedback. I might release on the Mac Appstore if all goes well but have some really exciting projects in the pipeline.

I’ll be making my first steps into 3D games particularly around game cinematics, exciting stuff can’t wait.

So follow me on this blog, facebook or twitter to keep up with all the news.