Started learning ARKit and Swift some pics below. Xcode is poor enough when you are used to Unity and Visual Studio, but it’s a lot better than it used to be. Still there’s probably a subliminal commentary on Xcode in my first pic 🙂
Posted by Sarah Thomson, BD Partnerships Lead, Indies, Google Play
GamesMobile gaming is a fun place to be right now. It’s a landscape seeing tremendous
success year after year with great potential for additional growth and
innovation. It’s also a space where developers can express themselves with
creative game styles, mechanics, design and more. This is what the indie
community does best.Here are 5 tips for indies by indies Continue reading “5 tips for indie game success, from indie game developers”
Ebraxia is now on Windows 10 thanks to everyone who played the game on Itch and left feedback. I might release on the Mac Appstore if all goes well but have some really exciting projects in the pipeline.
I’ll be making my first steps into 3D games particularly around game cinematics, exciting stuff can’t wait.
Posted by Christopher Katsaros, Developer Marketing, Android
LinkedIn is the world’s largest social network
for professionals. LinkedIn has 10
apps on Google Play, including the flagship LinkedIn
app, which provides all of the same features users find on the web, so users
can do things like browse and send messages to their professional network with
an improved user experience.For LinkedIn, and other teams with a large number of developers adding code to a
project, making sure that everyone pays attention to areas that affect
performance is vital for the quality of their app. That’s why the the LinkedIn
mobile team uses Android Studio to
build high quality Android apps. Continue reading “LinkedIn Uses Android Studio”
Despite the title of this post it is not about a new cream for dry skin. Ebraxia is my new game now available on Itch.io.
One of my favorite games for a time was Super Breakout. So when deciding to make my first game I wanted to make my own version of this classic. Bricks are stationary, unbreakable, move along the X-axis, and Y-Axis. Those bricks that move along the Y-Axis need to be destroyed before they leave the screen otherwise you lose all remaining lives. Continue reading “Ebraxia now on Itch”
A new release of GitHub Enterprise is now available with improvements for developers and administrators alike. With GitHub Enterprise 2.7, we’re introducing GPG signature verification — a new way for teams to protect their projects and definitively know who authored a commit. The release also includes several API previews to help you create integrations that enforce customized policies and fit your workflows.
Earlier this week Google were successful in their application to the Unicode Emoji Subcommittee to add 11 new professional emoji, in both male and female options and with all the skin tones. That’s well over 100 new emoji to choose from. Most people will say “fair play” Google, but we need to follow the lead of Google and indeed Apply when designing sites, apps and games. Diversity for everyone. Continue reading “Diversity for everyone”
Millions of people rely on GitHub Pages to host their websites and millions more visit these websites every day. To better protect traffic to GitHub Pages sites, as well as to encourage the broader adoption of HTTPS across the internet, GitHub Pages now officially1 supports HTTPS for all <username>.github.io sites. HTTPS provides a layer of encryption that prevents others from snooping on or tampering with traffic to your Pages site. Continue reading “HTTPS for GitHub Pages”