Day 3 of learning ARKit seen me move on from placing 3D shapes to creating random shapes by moving my phone and some simple animations.
ARKit good, Xcode not so much
Despite the look of the two videos below the Planets AR app was easier than the 3D scribbling app. Even though Xcode has improved a lot since I briefly used it 4 years ago and I do like Swift Apple really need to look at the debugging experience in my opinion. When something breaks in Unity you get a file -> line -> column reference for the error which is sorely missing here. Having said that the support from Rayam Slim and the Udemy community was of great help in fixing the one issue I came across.